Destroying the Tzenkethi Ships Endeavor
- Go to Alpha Quadrant
- Go to the Gon’Cra System
- Click on Enter Gon’cra System (Tzenkethi Battlezone)
- Go around to different areas and blow up ships until Destroy Tzenkethi Ships Endeavor is met.
Destroy Tholian Attackers Endeavour
- Head to the Beta Quadrant
- Open the map
- Click on System List tab
- Scroll down to Archer System
- Double click on Archer System
- Click on “Enter Archer System”
- Destroy Ships
Patrols
- Rescue & Search
- Click on the TFO button below the map
- Click on the Patrols Tab
- Click on Beta Quadrant
- Click on Rescue and Search (Kern System)
- The Ninth Rule
- Click on the TFO button below the map
- Click on the Patrols Tab
- Click on Beta Quadrant
- Click on The Ninth Rule (Kinjer System)
- Ruins of Doom
- Click on the TFO button below the map
- Click on the Patrols Tab
- Click on Beta Quadrant
- Click on the Ruins of Doom (Imaga System)
Defeat Hur’q Frigates First Round
- Open Journal
- Click on Episodes Tab
- Click on Gamma Quadrant
- Click on Replay under “Home”
- Click on Transwarp
- Click on Begin: “Home”
- As soon as you reach the endeavor requirements escape to a quiet area of the map.
- Click on Depart System next to the mini map.
Defeat Hur’q Frigates Endeavor Additional Rounds
- Look at the active mission menu
- Click on the transwarp button for “Midnight”
- click on transwarp
- Click on “Continue: ‘Home'”
- As soon as you reach the Defeat Hur’q Frigates endeavor requirements escape to a quiet area of the map.
- Click on Depart System next to the mini map.
Defeat Hur’q Attendants First Round
- Open Journal
- Click on Episodes Tab
- Click on New Frontiers
- Click on Replay under “Melting Pot”
- Play through as fast as you can until you get to the ground mission.
- As soon as you reach the endeavor requirements beam out and don’t complete the mission.
Defeat Hur’q Attendants Endeavor Additional Rounds
- Look at the active mission menu
- Click on the transwarp button for “Melting Pot”
- click on transwarp
- Click on “Continue: ‘Crystal Clear'”
- As soon as you reach the Defeat Hur’q Attendants endeavor requirements beam out and don’t complete the mission.
Defeat Iconion Ships First Round
- Open Journal
- Click on Episodes Tab
- Click on Iconion War
- Click on Replay under “Midnight”
- Play through as fast as you can until you get to the space mission.
- As soon as you reach the Defeat Iconion Ships endeavor requirements escape to a quiet area of the map
- Click on Depart System next to the mini map.
Defeat Iconion Ships Endeavor Additional Rounds
- Look at the active mission menu
- Click on the transwarp button for “Midnight”
- click on transwarp
- Click on “Continue: ‘Our Final Hour'”
- As soon as you reach the Defeat Iconion Ships endeavor requirements escape to a quiet area of the map
- Click on Depart System next to the mini map.
- Go to Solanae Dyson Sphere
- Click on Space Battlezone Contact
- Click on Go to Space Battlezone
- Blow up Undine Ships
Traversing to the Badlands (YES those Badlands)
- Go to the Alpha Quadrant
- Open the Map
- Click on the System List tab
- Scroll down to Badlands
- Doube click on Badlands
- Go to the Bandlands (yes the same place Voyager was taken) in the Alpha Quadrant
- Click on Enter the Bandlands Battlezone
- Blow up Terran Ships for your Destroy Terran Ships Endeavor
- Go to Solanae Dyson Sphere
- Click on Ground Battlezone Shuttle
- Click on Beam to Ship
- Blow up Voth Ships
For the Physical Damage (Ground) Endeavor I choose to revisit “Of Signs and Portents” as I don’t like to have a lot of missions in my journal and this mission just so happens to have a permanent spot in my journal due to the Defeat Tzenkethi (Ground) Endeavor.
Weapons of Choice
- Zefram Cochrane Shotgun
- As is implied this is a shotgun and not an energy weapons so it does count as melee damage. It is has considerable more DPS than the Mind Meld Device so it will achieve the Physical Damage Endeavor much faster than either the Mind Meld Device and the Terran Knife.
- Mind Meld Device
- This handheld weapon is quite formidable and it’s a great option for Tactical Officers as it enhances their hand-to-hand combat abilities.
Devices of Choice
- Terran Knife
- The Terran Knife is great because it goes into a device slot. Now, what this does is it allows one to use their 3rd option which is usually a hand strike or rifle butt. In this case it is a fast attack with a knife and does considerable damage and can be hit over and over again without much of a delay thus sending a brutal blow to the enemy.
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