High Dilithium Yield DOFF Missions
I have been just going through Current Map, Personal and Department heads looking for DOFF missions that grant rewards of 50 DIL or more.
I went onto my bridge, walked into my ready room and am using the computer on my desk. From this console I am able to communicate with my Duty Officers. This is the tree I follow every 8 hours or so.
- Science Department
- Special Projects
- Data Sample Analysis
- Energy Analysis
- Rewards
- 750 Science XP
- 250 Dilithium Ore
- Requires
- 3 – Photonic Studies Scientist or Gravimetric Scientist DOFFS
- Critical Traits
- Logical
- Teamwork
- Failure & Disaster Traits
- Stubborn
- Critical Traits
- Resources:
- 40 – Trionium Gas
- 40 – Hydrozine Gas
- 40 – Hexaflourine Gas
- 3 – Photonic Studies Scientist or Gravimetric Scientist DOFFS
- Rewards
- Physical Analysis
- Rewards
- 750 Science XP
- 250 Dilithium Ore
- Requires
- 3 – Biologist or Geologist DOFFS
- Critical Traits
- Logical
- Teamwork
- Failure & Disaster Traits
- Stubborn
- Critical Traits
- Resources
- 60 – Duranium
- 20 – Magnesite
- 40 – Tritanium
- 3 – Biologist or Geologist DOFFS
- Rewards
- Technological Analysis
- Rewards
- 500 Exploration XP
- 500 Science XP
- 250 Dilithium Ore
- Requires
- 3 – Development Lab Scientist or Research Lab Scientist DOFFS
- Critical Traits
- Logical
- Teamwork
- Failure & Disaster Traits
- Stubborn
- Critical Traits
- Resources
- 60 – Thoron Particle
- 60 – Verteron Particle
- 3 – Development Lab Scientist or Research Lab Scientist DOFFS
- Rewards
- Particle Trace Analysis
- Rewards
- 1500 Science XP
- 500 Dilithium Ore
- Requires
- 5 – Photonic Studies Scientist or Warp Theorist DOFFS
- Critical Traits
- Logical
- Teamwork
- Failure & Disaster Traits
- Stubborn
- Critical Traits
- Resources
- 5 – z-particles
- 6 – Tetrazine Gas
- 9 – Beta-Tachyon Particle
- 3 – Rubidium
- 5 – Photonic Studies Scientist or Warp Theorist DOFFS
- Rewards
- Energy Analysis
- Data Sample Analysis
- Special Projects
I also go through the following areas and do all missions that give 50 dilithium or more. Some of these missions give as high as 500 and 250 dilithium but most give 50 and don’t go under 50 dilithium.
- Current Map
- Personal
- Espionage
- Transfer Changeling Spy to Starbase
- Rewards
- 231 Experience
- 27 Expertise
- 604 Espionage
- 500 Dilithium Ore
- 20 Energy Credits
- Requires
- 1 – Any Duty Officer
- Critical Traits
- Unruly
- Failure & Disaster Traits
- Honorable
- Seductive
- Shroud
- Telekinesis
- Telepathic
- Critical Traits
- Resources
- None
- 1 – Any Duty Officer
- Rewards
- Transfer Changeling Spy to Starbase
- Engineering
- Adjust Sensors to Detect Telekinetic Vibrations
- Rewards
- 390 Experience
- 46 Expertise
- 651 Engineering
- 50 Dilithium Ore
- Requires
- 2 – Duty Officers
- 1 Must have Telekinesis
- Critical Traits
- Efficient
- Logical
- Success Traits
- Sensors Officers
- Failure & Disaster Traits
- None
- Resources
- 2 – Communications Arrays
- 2 – Duty Officers
- Rewards
- Adjust Sensors to Detect Telekinetic Vibrations
- Espionage
- Department Heads
- First Officer
- Engineering
- EVA Suit Training
- Rewards
- 140 Experience
- 16 Expertise
- 426 Engineering
- 50 Dilithium Ore
- Requires
- 2 – Duty Officers
- Critical Traits
- Logical
- Resolve
- Success Traits
- Resolve
- Failure & Disaster Traits
- Emotional
- Telepathic
- Critical Traits
- Resources
- None
- 2 – Duty Officers
- Rewards
- Assist with Demolitions for Dilithium Mining
- Rewards
- 330 Experience
- 30 Expertise
- 590 Engineering
- 50 Dilithium Ore
- Requires
- 4 – Explosive Expert DOFFS
- Critical Traits
- Efficient
- Resolve
- Tactful
- Failure & Disaster Traits
- Stubborn
- Unruly
- Critical Traits
- Resources
- 5 – Industrial Energy Cells
- 4 – Explosive Expert DOFFS
- Rewards
- EVA Suit Training
- Operations
- Relocate Colonists to Federation Borders
- Rewards
- 252 Experience
- 30 Expertise
- 100 Colonial XP
- 75 Recruitment XP
- 500 Dilithium Ore
- 20 Energy Credits
- Requires
- 5 – Colonist DOFF
- Critical Traits
- Resilient
- Stubborn
- Teamwork
- Success Traits
- Colonist
- Failure & Disaster Traits
- Aggressive
- Unruly
- Critical Traits
- Resources
- 5 – Provisions
- 1 – Medical Supplies
- 5 – Colonist DOFF
- Rewards
- Participate in an Anbo-Jyutsu Tournament
- Rewards
- 192 Experience
- 23 Expertise
- 472 Development XP
- 50 Dilithium Ore
- Requires
- 1 – Any Duty Officer
- Critical Traits
- Honorable
- Resolve
- Telepathic
- Success Traits
- Resilient
- Failure & Disaster Traits
- Unruly
- Unscrupulous
- Critical Traits
- Resources
- 1 – Entertainment Provision
- 1 – Any Duty Officer
- Rewards
- Relocate Colonists to Federation Borders
- Science
- Genetic Sequence Jem’Hadar DNA
- Rewards
- 240 Experience
- 28 Expertise
- 516 Science XP
- 50 Dilithium Ore
- Requires
- 2 – Duty Officers
- 1 Must have Shroud
- Critical Traits
- None
- Success Traits
- Shroud
- Failure & Disaster Traits
- Aggressive
- Unruly
- Critical Traits
- 1 Must be a Biologist
- Critical Traits
- Eidetic Memory
- Logical
- Success Traits
- Biologist
- Failure & Disaster Traits
- None
- Critical Traits
- 1 Must have Shroud
- Resources
- 2 – Communications Arrays
- 2 – Duty Officers
- Rewards
- Genetic Sequence Jem’Hadar DNA
- Medical
- Tactical
- Security
My Advice is to pick up as many Very Rare and better DOFFs off the exchange as the missions require. Granted it’s going to cost quite a bit in EC but the returns in DIL is worth it!
Another piece of advice is to pick up a D’Kora Marauder ship for around 52 Million EC due to the fact it has an exchange on board to purchase DOFFs you may need. 🙂
You must log in to post a comment.